Recent Posts

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Gallery of Images / Robots
« Last post by Stefan on July 21, 2014, 06:04:38 AM »
Hi all,

robots* rendered in Shade 14 Pro.

*http://robo3dcg.nukimi.com
* and the right one is included with the freely available GLC Player.

P.S. sorry image only viewable after log-in.
2
General Discussion / Re: Shade 14 Pro praise and questions
« Last post by transient on July 19, 2014, 01:09:41 AM »
Yeah, I think you're right. I was hoping it might be a way of mixing surfaces together, but I don't see any way of doing that so far.

Not a big deal, there will be some workaround, maybe using passes or something.

Thanks. :)
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General Discussion / Re: Shade 14 Pro praise and questions
« Last post by Stefan on July 18, 2014, 11:59:03 PM »
Hi Transient,

cool that you are back and congrats on purchasing Shade 14 Pro!

With the alpha blending, i imagine, they mean the old blending modes (normal, alpha, add, etc.) under the mapping tab, which we had also before in older Shade versions.

Best regards
Stefan
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General Discussion / Shade 14 Pro praise and questions
« Last post by transient on July 18, 2014, 04:45:15 PM »
I purchased Shade 14 pro last week. In short, I think it is amazing. Almost every feature I would have wanted back in the days of 7 and 8 (and from other software I use now) has made it in there - very happy.  :)

However, there are a few things from the features list on the mirye site I can't seem to find in the manual (or I'm misreading it), here. One of them is Alpha Blending, in the Surface Features.

Does anyone know what this is?

In Shade 7 Pro there was also a feature for mixing surfaces in Callisto (called a compo joint if I'm remembering correctly). Basically it enabled the use of falloff maps to mix surfaces together, useful for effects like x-ray, fresnel etc. Like this.

I know I could do this in shade before, but I see no way of doing it now.

I'm sure I will have more questions, but overall I'm impressed at the progress made with this app, even since version 10 which is the last time I played with it.





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General Discussion / Does anyone now anything about Python for Shade?
« Last post by foff44 on May 22, 2014, 04:27:51 AM »
Hi Guys,

Does anyone now anything about Python for Shade?

There are a couple of functions missing from Shade and I am interested in having a go at learning Python to hopefully write a couple of scripts, and I need a bit of a heads up before I take the plunge.



Thanks in advance
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General Discussion / Re: Making mesh semi transparent
« Last post by foff44 on May 18, 2014, 03:44:17 AM »
Hi foff44,

you should try the following, set your view port to "Hidden Wireframe" and when in Modify mode, right click and select Mesh Selection Type and set it to Visible Only. This should imho give the same result when working in all viewports.

Regards
Stefan

Thanks Stefan,  I will give that a go..
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General Discussion / Re: Making mesh semi transparent
« Last post by Stefan on May 17, 2014, 10:14:36 AM »
Hi foff44,

you should try the following, set your view port to "Hidden Wireframe" and when in Modify mode, right click and select Mesh Selection Type and set it to Visible Only. This should imho give the same result when working in all viewports.

Regards
Stefan
9
General Discussion / Making mesh semi transparent
« Last post by foff44 on May 16, 2014, 05:11:05 AM »
Is it possible when modelling a mesh and "Shading and Wireframe" is selected that you could set the mesh with some transparency so when you are modelling from an image you can see the image behind it?

T I A
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Animation time! / Re: Animating 6 small spheres orbiting an other bigger sphere
« Last post by lnbolch on May 15, 2014, 02:26:20 PM »
In reply to a request on the Mirye forums, I did a tutorial yesterday on rotating a sphere in orbit around another sphere. Use exactly the same method, but create five more paths and spheres.

http://www.larry-bolch.com/shade/orbit/

Paths may be angled and/or rotated so that each sphere is following its own path, unaffected by the others. While representing a planetary system elliptical paths work fine, or paths of any shape to have the spheres zipping around completely erratically.
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