« Last post by transient on August 22, 2014, 07:17:14 AM »
This forum only allows four images per post, so I've posted this to the mirye forums to make my life easier.
, I managed to get a bend but there was not enough geometry in the "bend profile line" and the mesh was a little jagged (basically only 4 points) when I draw the line how can I add more points to it so I get a smoother bent mesh?
I tried experimenting with a circle object - converted it to a polygon mesh - added more points - deleted 3/4 of it so I was left with an arc - converted it back to a line object and it disappears .
You can sweep a circle to a path using memorize/ sweep.:
- Basically you draw a line in the shape of the bend.
- Then you draw a circle primitive and convert it to a line object.
- Select the "bend" profile line and click the memorize function (from the tool parameters, bottom left).
- Select the circle and press Sweep (again from the tool parameters menu).
- Convert the cylinder to a polygonal object using appropriate subdivisions
- Tidy up the bottom of the cylinder by selecting the bottom vertices and apply "align bottom" (to get rid of them as in the pic you posted).
- Weld the aligned vertices (using merge point) - look at the info panel on the right to see if it worked (the number of selected vertices will go down) - if it doesn't you will need to increase the weld distance and try again.
It seems like a lot of steps, but it's pretty easy to do, and you can make all sorts of stuff this way.
Hopefully it makes sense, if it doesn't I'll post some pics.
maybe the bend tool from strange days can help you.
In Shade 7 Pro there was also a feature for mixing surfaces in Callisto (called a compo joint if I'm remembering correctly). Basically it enabled the use of falloff maps to mix surfaces together, useful for effects like x-ray, fresnel etc. Like this.