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1
General Discussion / Re: How to do this bend
« Last post by transient on August 22, 2014, 07:17:14 AM »
This forum only allows four images per post, so I've posted this to the mirye forums to make my life easier.
2
General Discussion / Re: How to do this bend
« Last post by transient on August 22, 2014, 06:56:25 AM »
Quote
, I managed to get a bend but there was not enough geometry in the "bend profile line" and the mesh was a little jagged (basically only 4 points) when I draw the line how can I add more points to it so I get a smoother bent mesh?

When you make the line it doesn't matter how many points you have, as long as it's curved right.

Quote
I tried experimenting with a circle object - converted it to a polygon mesh - added more points - deleted 3/4 of it so I was left with an arc - converted it back to a line object and it disappears .

You don't need to convert the circle to a mesh, just a line object. You will convert the end result to a mesh. I'll post some images below to show you the general workflow.


3
General Discussion / Re: How to do this bend
« Last post by foff44 on August 22, 2014, 03:38:50 AM »
You can sweep a circle to a path using memorize/ sweep.:

- Basically you draw a line in the shape of the bend.
- Then you draw a circle primitive and convert it to a line object.
- Select the "bend" profile line and click the memorize function (from the tool parameters, bottom left).
- Select the circle and press Sweep (again from the tool parameters menu).
- Convert the cylinder to a polygonal object using appropriate subdivisions
- Tidy up the bottom of the cylinder by selecting the bottom vertices and apply "align bottom" (to get rid of them as in the pic you posted).
- Weld the aligned vertices (using merge point) -  look at the info panel on the right to see if it worked (the number of selected vertices will go down) - if it doesn't you will need to increase the weld distance and try again.


It seems like a lot of steps, but it's pretty easy to do, and you can make all sorts of stuff this way.

Hopefully it makes sense, if it doesn't I'll post some pics.

Hey transient,
                         Thanks for this, I think I am now getting close, I managed to get a bend but there was not enough geometry in the "bend profile line" and the mesh was a little jagged (basically only 4 points) when I draw the line how can I add more points to it so I get a smoother bent mesh?

  I tried experimenting with a circle object - converted it to a polygon mesh - added more points - deleted 3/4 of it so I was left with an arc - converted it back to a line object and it disappears .

Having said that, some pics would be nice so I can see that I am on the same page.

Once I have this process under control I can finish a project I started a while ago.

Thanks in advance
4
General Discussion / Re: How to do this bend
« Last post by transient on August 21, 2014, 04:42:23 AM »
You can sweep a circle to a path using memorize/ sweep.:

- Basically you draw a line in the shape of the bend.
- Then you draw a circle primitive and convert it to a line object.
- Select the "bend" profile line and click the memorize function (from the tool parameters, bottom left).
- Select the circle and press Sweep (again from the tool parameters menu).
- Convert the cylinder to a polygonal object using appropriate subdivisions
- Tidy up the bottom of the cylinder by selecting the bottom vertices and apply "align bottom" (to get rid of them as in the pic you posted).
- Weld the aligned vertices (using merge point) -  look at the info panel on the right to see if it worked (the number of selected vertices will go down) - if it doesn't you will need to increase the weld distance and try again.


It seems like a lot of steps, but it's pretty easy to do, and you can make all sorts of stuff this way.

Hopefully it makes sense, if it doesn't I'll post some pics.
5
General Discussion / Re: How to do this bend
« Last post by foff44 on August 21, 2014, 03:25:20 AM »
Hi,

maybe the bend tool from strange days can help you.

https://translate.google.de/translate?sl=ja&tl=en&js=y&prev=_t&hl=de&ie=UTF-8&u=http%3A%2F%2Fstrangedays2008.seesaa.net%2Farticle%2F227176488.html&edit-text=

Regards
Stefan


Thanks Stefan,

I went to the site and from what I can see it is exactly what I am after, so I downloaded the file, changed the extension from txt to py and put it in the Scripts folder, opened Shade looked in the scripts menu and there it was.

  But I think I am wasting my time and the forums time, I have just spent the last 45 minutes getting nowhere, the translation on the page to English is not the best but I think I understand what it is asking but there is one section I cannot seem to do in Shade it is :

Because the information of the "center position of the rotation" is required to bend, you need to place the ball in the hierarchy brother of the polygon mesh in a browser by creating a sphere.

I have no idea how to do this, (or more to the point I don't know how to make the sphere the "brother" of the mesh I want to bend), and I am sure it shouldn't be this hard to do some tasks, I think I may have to go back to Hexagon .

Sorry and thanks again.

PS I also replied n the Mirye Forum as well
7
General Discussion / How to do this bend
« Last post by foff44 on August 20, 2014, 04:36:44 AM »
Does anyone know how I can model this bend?
Maybe a small tutorial if it can be done would be much appreciated.



Thanks in advance
8
General Discussion / Re: Shade 14 Pro praise and questions
« Last post by transient on August 11, 2014, 05:11:22 AM »
Quote
In Shade 7 Pro there was also a feature for mixing surfaces in Callisto (called a compo joint if I'm remembering correctly). Basically it enabled the use of falloff maps to mix surfaces together, useful for effects like x-ray, fresnel etc. Like this.

I've found out the answer to my question. There is now a channel in shade's surfaces called weight which can mix different channels together.

It's not a replacement for the compo joint, but it is better in some ways.


9
Off Topic/Just for Fun / Ready or Not?
« Last post by Stefan on July 30, 2014, 11:54:05 AM »
Hi all,

in case you have a mobile phone and a Twitter or Instagram account…

http://app.teachingprivacy.com

Regards
Stefan
10
Gallery of Images / Robots
« Last post by Stefan on July 21, 2014, 06:04:38 AM »
Hi all,

robots* rendered in Shade 14 Pro.

*http://robo3dcg.nukimi.com
* and the right one is included with the freely available GLC Player.

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