Recent Posts

Pages: [1] 2 3 ... 10
1
General Discussion / Re: Matching Axes
« Last post by foff44 on April 18, 2014, 04:50:08 PM »
You star. :)

Thank you, it was exactly what I wanted.

Thanks again,  now to start modeling..
2
General Discussion / Re: Matching Axes
« Last post by Stefan on April 18, 2014, 06:48:16 AM »
Hi,

when you have a top image were the spaceship nose for example shows to the right, then your front image (assuming it shows the spaceships nose to the right too) must be set to front and not right. Hope this makes sense…

Regards
Stefan
3
General Discussion / Matching Axes
« Last post by foff44 on April 17, 2014, 06:33:49 AM »
Guys
need a little help again.

I am starting a project, it is a low poky spaceship modelled from 2 reference images -Top and Side.
In the Top left View Port I bring in the Top View of the Spaceship
In the lower left View Port I make sure it is Right View and then bring in the Side Image
They both line up as I wanted,
but,
The Axes of the View Ports do not match, so when I bring in a Cube Mesh, set up to the Top View the cube is off to one side in the Right View, when I click on it to lline it up with the Side image the cube goes way off in the Top View.
 I noticed that the Axis in the Top View is  Z facing down - X facing to the right
                     the Axis in the Right View is  Z facing to the left - Y facing up,  so any extrusion or modelling I do will be all over the place.

 I have spent about 15 minutes going through options that I could think of in the programme but am getting no where, I spent about the same time in the manual but there is no mention of it.

How would I rotate the Axis in one of the View Ports to match the other View Port?

Thanks in advance
4
General Discussion / Re: Why do we have:Create - Primitive - Surface
« Last post by foff44 on April 17, 2014, 04:06:07 AM »
Hey Stefan,
I looked at the video it only helped a little being an earlier version of Shade and in Japanese, but I did pick up that the primitive was bought in, moved into position, scaled and set up for modelling then I assume the primitive was then converted to a mesh for modelling.

  I also saw the Knife tool in action and the Add point tool as well.  I had a little play with my version using these tools, will come in handy.

Will actually start a project this weekend and see how far I get :)
5
General Discussion / Re: Why do we have:Create - Primitive - Surface
« Last post by Stefan on April 16, 2014, 04:04:06 AM »
Hi foff44 and welcome to the forum!

Those basic primitives you will find in all 3D modelling applications avialable. They serve as a foundation for modeling shapes (box modeling technique for example) like the human form etc, by simple adding edge loops to those shapes and then pushing/pulling points etc.

Here you can see for example how a sphere was used in an old version of Shade to model a human female head. :

http://hinemaru.net/Site2/Making.html

Hope that helps!

Regards
Stefan

6
General Discussion / Why do we have:Create - Primitive - Surface
« Last post by foff44 on April 16, 2014, 03:25:14 AM »
Hi Guys

New here and new to Shade 3D

I have just bought Shade 3D V14.1.1 and in the process of trying to learn it, last night I spent about 15 minutes banging my head on the computer trying to do some modelling on a primitive and was getting no where, then I remembered something I heard in a video about the primitives have to be converted to a mesh,
so, my question is:
Why are there options to "Create - Primitives and / or Surfaces" is there is very limited options to model them?
Maybe I should ask
WHhy and or when would you use these primitives in the pipeline?
Hopes this makes sense
Thanks in advance
7
General Discussion / Re: Scripts for Shade
« Last post by Stefan on December 27, 2013, 04:39:31 AM »
BTW. those plug-i's are in English, once installed. Even if the site and its documentation is in Japanese. ;-)

http://www7b.biglobe.ne.jp/~masa_s/soft/shade/plugin/plugin_list.html

Regards
Stefan
8
General Discussion / Re: Scripts for Shade
« Last post by Stefan on December 27, 2013, 04:27:47 AM »
These are interesting: http://www.ne.jp/asahi/t/katoh/ but only in japanese. I think that japanese Shade tutors and programmers should use english instead or togheter their language.

Achille

Those are OSX only. I use them regularly with Shade. IMHO the best add-ons for Shade in general. If you have questions about those add-on's, the author of the programs speaks English too. Other plug-in's for Shade are sometimes also in English language, even if they show up on sites in Japanese. Then you have also the option, in case of Python scripts to translate the menus into English via Google translator, so that you have an English version.

I would also not expect that Mirye will translate the many plug-in's which are available in Japan, because it's simply not the job of a Software company to translate other authors software, while not making any cent out of it…

Regards
Stefan
9
General Discussion / Re: Scripts for Shade
« Last post by achille on December 25, 2013, 10:13:18 AM »
Thanks. I hope that many of us make the same request and that mirye guys read this forum.


These are interesting: http://www.ne.jp/asahi/t/katoh/ but only in japanese. I think that japanese Shade tutors and programmers should use english instead or togheter their language.

Achille
10
General Discussion / Re: Scripts for Shade
« Last post by lnbolch on December 25, 2013, 03:22:14 AM »
I have no idea what the problems might be with ownership of intellectual property, but Lynn Fredericks of Mirye handles the translation of the program itself. He and his company would be the logical people to do the translation. He seems like a very nice and helpful person, making himself available to the users via the Mirye web-site and the Shade page on Facebook. Post a message either place.
Pages: [1] 2 3 ... 10