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1
So does that mean Mirye is no longer going to manage the English version?

I don't know but I don't see why someone would choose to spend the cash for Shade when Blender is FREE and probably more powerful. 
2
Quoted from the press release:


Quote
SHADE3D CO., LTD. CREATED TO DEVELOP AND MARKET ENGLISH
VERSION OF POPULAR SHADE 3D GRAPHIC SOFTWARE

New Company Will Continue to Improve Software for Professionals and
Hobbyists for Architecture, Product Design, Games, 3D Printing, Video and
Animation
!
TOKYO, Japan- SEPT 30, 10 AM PST- Shade3D Co., Ltd. has announced that
they have formed a new company and have bought the sales, development and
marketing rights of Shade 3D from longtime owner, e frontier in Japan. Shade 3D
is a 3D modeling, animation and rendering software for Mac OS X and Windows
that was created in Japan in 1986. It has been consistently updated and
marketed around the world and currently has over 200,000 active users
worldwide. The English version of Shade 3D has been available since the early
2000's with a new release of the English version by the new company due out in
the near future.
!
Shade 3D has a legacy of creating powerful 3D solutions and now offers a 3D
Printing Assistant in Shade 3D which checks and repairs meshes, allowing for
seamless printing of 3D objects. For game creation, Shade 3D for Unity was
recently released to create scenes and props within the Unity game development
workflow.
!
The new development and engineering team at Shade3D Co., Ltd. has a long
history with the software. Sunny Wong, Shade3D Co., Ltd. Director has been
working with Shade 3D since 1997. He had been Director of CG Development,
Director of Engineering and Director of Shade 3D Development at e frontier. The
new CEO of the company is Masanao Sasabuchi, who had been with e frontier,
Japan for almost 9 years. Masanao Sasabuchi said, "We are very excited about
our new company and the opportunity to build upon Shade’s great legacy. There
is a large global market for dependable and affordable 3D software that artists
and studios can use in 3D printing, gaming, architecture, animation, design and
video. Our new English version of Shade will have solid, innovative features and
is just the beginning of what we have planned for the future.”
!
Shade3D Co., Ltd will be attending SIGGRAPH Asia in December 2014, where
they will showcase their latest English version of Shade 3D and introduce it's
management and engineering team to the 3D market.
!
!
For more information:
http://shade3d.jp/en
###
!
!
!
!
!
!
!
!
About Shade3D Co., Ltd.:
Shade3D Co., Ltd. is a 3D computer graphics software development company founded in 2013.
Our flagship 3D software product, “Shade 3D” is a general-purpose 3D modeling, animation,
rendering and 3D printing graphics software. It has been developed and marketed in Japan since
1986. It is one of the longest being used 3D PC application for Mac OS and Windows platform in
Japan. Our users include architectural, interior and product designers, 3D printing industries,
game developers, video and animation studios. Shade3D consists of a highly experienced team
of talented engineers and marketers to lead the development. Our mission is to provide the top
quality products and solutions to our customers and make them enjoy their creative life.
!
URL: http://shade3d.jp/en
Address: Cross Office Shibuya Medio 2-C,
11-5 Shibuya 2-Chome, Shibuya-ku, Tokyo Japan 150-0002
!
!
PRESS CONTACT:
Daryl Wise
StreetWise PR
dsw@streetwisepr.com
+01-831-763-9313 (PST)
!
COMPANY CONTACT:
Sunny Wong
Shade3D Co., Ltd.
Developer, Publisher
sunny@shade3d.co.jp
+81-3-4520-6240 (JST)
3
General Discussion / Re: How to do this bend
« Last post by transient on August 22, 2014, 07:17:14 AM »
This forum only allows four images per post, so I've posted this to the mirye forums to make my life easier.
4
General Discussion / Re: How to do this bend
« Last post by transient on August 22, 2014, 06:56:25 AM »
Quote
, I managed to get a bend but there was not enough geometry in the "bend profile line" and the mesh was a little jagged (basically only 4 points) when I draw the line how can I add more points to it so I get a smoother bent mesh?

When you make the line it doesn't matter how many points you have, as long as it's curved right.

Quote
I tried experimenting with a circle object - converted it to a polygon mesh - added more points - deleted 3/4 of it so I was left with an arc - converted it back to a line object and it disappears .

You don't need to convert the circle to a mesh, just a line object. You will convert the end result to a mesh. I'll post some images below to show you the general workflow.


5
General Discussion / Re: How to do this bend
« Last post by foff44 on August 22, 2014, 03:38:50 AM »
You can sweep a circle to a path using memorize/ sweep.:

- Basically you draw a line in the shape of the bend.
- Then you draw a circle primitive and convert it to a line object.
- Select the "bend" profile line and click the memorize function (from the tool parameters, bottom left).
- Select the circle and press Sweep (again from the tool parameters menu).
- Convert the cylinder to a polygonal object using appropriate subdivisions
- Tidy up the bottom of the cylinder by selecting the bottom vertices and apply "align bottom" (to get rid of them as in the pic you posted).
- Weld the aligned vertices (using merge point) -  look at the info panel on the right to see if it worked (the number of selected vertices will go down) - if it doesn't you will need to increase the weld distance and try again.


It seems like a lot of steps, but it's pretty easy to do, and you can make all sorts of stuff this way.

Hopefully it makes sense, if it doesn't I'll post some pics.

Hey transient,
                         Thanks for this, I think I am now getting close, I managed to get a bend but there was not enough geometry in the "bend profile line" and the mesh was a little jagged (basically only 4 points) when I draw the line how can I add more points to it so I get a smoother bent mesh?

  I tried experimenting with a circle object - converted it to a polygon mesh - added more points - deleted 3/4 of it so I was left with an arc - converted it back to a line object and it disappears .

Having said that, some pics would be nice so I can see that I am on the same page.

Once I have this process under control I can finish a project I started a while ago.

Thanks in advance
6
General Discussion / Re: How to do this bend
« Last post by transient on August 21, 2014, 04:42:23 AM »
You can sweep a circle to a path using memorize/ sweep.:

- Basically you draw a line in the shape of the bend.
- Then you draw a circle primitive and convert it to a line object.
- Select the "bend" profile line and click the memorize function (from the tool parameters, bottom left).
- Select the circle and press Sweep (again from the tool parameters menu).
- Convert the cylinder to a polygonal object using appropriate subdivisions
- Tidy up the bottom of the cylinder by selecting the bottom vertices and apply "align bottom" (to get rid of them as in the pic you posted).
- Weld the aligned vertices (using merge point) -  look at the info panel on the right to see if it worked (the number of selected vertices will go down) - if it doesn't you will need to increase the weld distance and try again.


It seems like a lot of steps, but it's pretty easy to do, and you can make all sorts of stuff this way.

Hopefully it makes sense, if it doesn't I'll post some pics.
7
General Discussion / Re: How to do this bend
« Last post by foff44 on August 21, 2014, 03:25:20 AM »
Hi,

maybe the bend tool from strange days can help you.

https://translate.google.de/translate?sl=ja&tl=en&js=y&prev=_t&hl=de&ie=UTF-8&u=http%3A%2F%2Fstrangedays2008.seesaa.net%2Farticle%2F227176488.html&edit-text=

Regards
Stefan


Thanks Stefan,

I went to the site and from what I can see it is exactly what I am after, so I downloaded the file, changed the extension from txt to py and put it in the Scripts folder, opened Shade looked in the scripts menu and there it was.

  But I think I am wasting my time and the forums time, I have just spent the last 45 minutes getting nowhere, the translation on the page to English is not the best but I think I understand what it is asking but there is one section I cannot seem to do in Shade it is :

Because the information of the "center position of the rotation" is required to bend, you need to place the ball in the hierarchy brother of the polygon mesh in a browser by creating a sphere.

I have no idea how to do this, (or more to the point I don't know how to make the sphere the "brother" of the mesh I want to bend), and I am sure it shouldn't be this hard to do some tasks, I think I may have to go back to Hexagon .

Sorry and thanks again.

PS I also replied n the Mirye Forum as well
9
General Discussion / How to do this bend
« Last post by foff44 on August 20, 2014, 04:36:44 AM »
Does anyone know how I can model this bend?
Maybe a small tutorial if it can be done would be much appreciated.



Thanks in advance
10
General Discussion / Re: Shade 14 Pro praise and questions
« Last post by transient on August 11, 2014, 05:11:22 AM »
Quote
In Shade 7 Pro there was also a feature for mixing surfaces in Callisto (called a compo joint if I'm remembering correctly). Basically it enabled the use of falloff maps to mix surfaces together, useful for effects like x-ray, fresnel etc. Like this.

I've found out the answer to my question. There is now a channel in shade's surfaces called weight which can mix different channels together.

It's not a replacement for the compo joint, but it is better in some ways.


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